Overview
Tower_Defense_Battle leans into layered waves and asks for map-aware stacking rather than linear upgrades. You build a backbone: slows at entrances, splash at funnels, and single-target arcs along long bends. Then you add counters where tags demand it—anti-air through sky corridors, pierce near shield lanes, burn against regen routes. It rewards towers that complement rather than overlap, and its economy makes timing matter: invest before new waves, not midstream; sell only when a reroute would improve coverage. Boss telegraphs give you time to prepare actives, and leaks feel like honest geometry mistakes, not surprise spikes. The joy is seeing a composed defense turn waves into measured flows.