Overview
DrawTheDefense twists the genre by letting you sketch routes that become the battlefield. Good drawings create turns, shared funnels, and long arcs where towers perform best. The lesson is geometry as design: draw to densify traffic before splash, add bends so single-target gets long exposure, and shape air corridors you can actually cover. Once the map is drawn, traditional craft applies—slows at entries, counters at tags, actives on telegraphs—and the best rounds feel like you authored both the path and the solution. It’s tower defense and level design in one, and composing a map that practically solves itself is the quiet joy.