Overview
merge-face treats merging as character composition rather than simple tier climbs. Each merge feels like adding a trait to a role: a small pair gains consistency, a mid acquires a supportive perk, a high tier becomes the centerpiece only if the lane geometry multiplies its value. The trick is not chasing faces for novelty, but drafting lanes so faces complement: control piece near an entry, steady damage across a bend, finisher where exposure is longest. Early over-merging starves coverage; two or three solid mids positioned on corners outperform a lonely top tier on a straight. Utility faces—slow, shred, stun—turn average lines into reliable clocks, and burst faces belong to boss windows, not to random waves. The board reads honestly once arcs overlap, and the economy feels generous when merges follow a plan: feed pairs, compose roles, upgrade selectively where placement sings. Suddenly the lane looks authored, and the face at the front appears less like a cosmetic and more like a conductor setting pace for the whole route.