Overview
push-it distills Sokoban-style box pushing into neat warehouse logic. You move crates along grids to target pads, and the puzzle demands planning corridors and avoiding dead corners that trap pieces permanently. The craft is sequencing and relief space: free a lane, stage a crate, push only when exits remain available, and treat corners carefully—some are traps unless approached from the right axis. The board communicates cleanly, and feedback is immediate when a move reduces options. Progress feels calming when you use two-step chains—position a helper crate, then finish the push—and avoid back-and-forth churn that changes nothing. Solutions look tidy because every push had purpose and routes stay breathable.